The game revolves around a special forces operative codenamed Solid Snake who goes into a solo infiltration mission into the fortified state of Outer Heaven to destroy Metal Gear, a bipedal walking tank capable of launching nuclear missiles from anywhere in the world.ģ. Magicite Explore, craft, and survive in this Multiplayer RPG Platformer with permanent death! Featuring many Rogue-like elements, Magicite randomly generates each underground dungeon for you and your friends to delve deep into. Chop trees, mine ores, and hunt beasts in order to collect the resources and materials you need to survive the harsh and unforgiving environment. With a ton of character traits, stats, companions, and classes, players will have a different experience each play through! Be prepared to die. Magicite's main influences were Monster Hunter and Spelunky. I loved the resource collection and crafting in Monster Hunter, and of course fighting giant monsters with my friends. And then you end up playing something else because at the end of the day you want to play something that gets the basic mechanics right.Spelunky's brutal yet rewarding platforming was also something that I wanted to capture with Magicite. But although the difficulty increases, you’re still making the same basic errors you made on the first few levels thanks to some controls that just don’t want to agree with you. ![]() It’s a cheap indie title with plenty of content, it’s beautiful to look at and listen to. It looks polished and that what makes it so frustrating for me not wanting to play it. The small dialogue exchanges at the beginning of each mission add a little humour. The 16-bit art style makes you want to keep on playing because it’s tapped into your memories of how much fun you had with these little puzzlers back in the day. It’s such a shame that it’s the little things that prevent me from enjoying this wonderful indie title. This inaccuracy gets to become very frustrating because Cubetractor’s ambitions lead to some great ideas, but they’re let down by some basic puzzle controls. There’s a slight delay when I try to pull blocks and when two blocks combine together they’re not where you wanted them to be placed because the timing was off. And in an action puzzle game – even if it’s only a third of a puzzle game – I need precision. See it’s a little frustrating because what Cubetractor doesn’t do well is what it needed to more than anything else pulling blocks. And with over 40 levels there is a lot to do here, but it’s hard to see anyone remaining engaged enough in the game long enough to achieve everything – it just doesn’t have that “one more play” appeal. The lower stars are easy enough to achieve, but to complete a level you normally need to go as fast as you can, without taking damage, and collecting everything. At the end of each level you will be given stars depending on how well you performed. The part of Cubetractor that most players will find difficult will be the replayability. There’s a noticeable difficulty spike but generally it’s manageable. Combine having to dodge your own blocks, while strategically pulling your blocks at the right time and place as well as having to avoid the ongoing shooting from enemy turrets… it’s a lot on your plate. The problem there is that, Endroi is just as vulnerable to the blocks as the meanies are. However you don’t really need to build turrets to take your enemies out, as hitting them with the blocks hurt even more. By combining two cubes together you can build turrets, barriers and generators. In fact, the only gameplay in Cubetractor is moving cubes. ![]() Listed as a “neo-retroesque action-strategy-puzzle hybrid”, Cubetractor sees you taking control of the little droid Endroi, who seeks to rid the lands of meanies by moving cubes. There are so many tower defense games out there that it comes as a nice change when a game comes along and tries to change up the genre.
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